Down on the corner!


So I'm doing more experiments with good ol' Vray, trying to find more interesting ways to do outdoor renders. At the moment I'm trying to learn some new HDRI lighting methods.

Down here's a simple example scene, the first I plan on using in these experiments.

All is polymodeled so it's unrealistically clean as you'd expect. Not sure if I'll do a detail pass in Zbrush, but we'll see ;)

Next time I'll share the results of my HDRI tests.


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